SUMMARY
I’m a user-centered Designer and 3D Artist that gained creative insight and experience by being a part of Innovation, Product Management, Software Development, Game Development, and Creative Services teams. I’m naturally curious; I love to tinker and to solve problems, whether it’s for design, technology, or automobiles.
SKILLS
• Autodesk 3ds Max | Modeling, Texturing, Lighting, Animating
• Autodesk Maya | Modeling, Texturing, Lighting, Animating
• Adobe Photoshop | Texturing, Painting, Image Retouching
• Adobe Illustrator | Illustrating, Designing
• Adobe XD | Wireframing, Mockups, Prototyping
• Axure RP | Wireframing, Mockups, Prototyping
• Balsamiq Mockups | Wireframing, Mockups, Prototyping
• Figma | Wireframing, Mockups, Prototyping
• Sketch | Wireframing, Mockups, Prototyping
• Adobe After Effects | Editing, Compositing
• Adobe Flash | Animation, Web Design
• Adobe InDesign | Print Layout
• Adobe Premiere | Video Editing
• Autodesk Combustion | Editing, Compositing
• Sketch | Wireframing, Mockups, Prototyping
• Sony Acid | Audio Synchronization
• Sony Sound Forge | Audio Editing
• Sony Vegas | Video Editing
• Traditional Animation / Illustration
WORK EXPERIENCE
Senior Associate UX Researcher | American Express | Phoenix, AZ | February 2022 - Present
• Redesign IT Service Management (ITSM) Portal, a single pane of glass for multiple ITSM products, to make information easier to find, support responsive layouts, and reduce complexity for platform upgrades
• Inherited Product Owner duties to continue driving forward vision and development of ITSM Portal
• Started design component library for the ITSM product suite and design templates for marketing and communications to increase efficiency and consistency of deliverables
• Part of a 2-person team to migrate, redesign, and build over 2 dozen department intranet pages in 6 weeks
• Create, update, maintain, and enhance internal web pages to communicate accurate information
• Collaborate with product managers, leadership, key stakeholders, and users to gather, define, and transform complex requirements into intuitive, simplistic user experiences
• Iteratively create wireframes, mockups, prototypes, and other UI / UX deliverables to gather feedback
• Work closely with product owners and developers to improve UI / UX of new and existing products
• Go-to colleague for creating videos that combine design, animation, and visual effects to communicate ideas, concepts, and values for products
• Work and collaborate across UI / UX, marketing, communications, and training to enhance and influence 360 degree experience for users
UX Designer | GPS Insight | Scottsdale, AZ | October 2018 - February 2022
• Lead UI / UX of enterprise Fleet Management software to simplify legacy software into modern web platform
• Collaborate with UX designers from Field Service Management and mobile products to unify design direction
• Identify pain points with product managers, leadership, and customer success managers to guide ideation
• Regularly sync up with product managers and stakeholders to clarify, translate, and simplify legacy features into new product
• Iteratively create wireframes, mockups, and clickable prototypes for stakeholder reviews and feedback
• Work closely with product managers and development team to integrate and enhance UI / UX through all stages of development
UX Designer | State Farm | Tempe, AZ | June 2018 - October 2019
• Resource and liaison to RED Labs Concept Domain teams for UI / UX consultation and experiential services
• Created interface components, 3D assets / environments, and animations for VR proof of concept that got approved for production
• Documented observations from user testing sessions to find patterns and discuss findings with concept teams
• Worked closely with product owners and developers to integrate and enhance UI / UX through all stages of development
• Iteratively create sketches, storyboards, wireframes, mockups, and clickable prototypes for feedback and testing
• Created high-level and detailed designs, 3D assets, and style guides that are consistent with brand strategy
UI / UX Designer | BASELAYER (IO spin-off) | Chandler, AZ | December 2014 - February 2018
• Led UI / UX, Marketing Design, and critical leadership design needs to shape a 360-degree experience for enterprise infrastructure monitoring software, RunSmart
• Created 3D models, photographed environments, and rendered / composited final product images for marketing
• Analyzed and empathetically solved usability issues by working closely with product managers and clients
• Produced prototypes, mockups, step throughs, animated workflows, and basic HTML / CSS prototypes
• Collaborated closely with developers to integrate and enhance UI / UX or maintain / optimize art assets
• Created, optimized, and integrated vector graphics and 3D models for interactive data visualization
• Worked closely with marketing to create visual identity, photography, 3D, and digital / print collateral
3D | UI / UX | Design | Mike Sepulveda Design | Phoenix, AZ | January 2003 - Present
• Construct 2D / 3D assets and digital sets for previsualization, animation and motion graphics
• Analyze and empathetically solve usability issues by working closely with clients
• Produce prototypes, mockups, step throughs, animated workflows, and basic HTML / CSS prototypes
• Design user interfaces, visual identities, logos, iconography, and illustrations
• Edit / composite video and edit / synchronize audio
CLIENTS
• Dub Deuce
• Hokis Pokis Records
• So Cal Auto Sound
• Sounds Good To Me
• Stronghold Motorsports
• Terrible Herbst Motorsports
User Interface Designer | IO | Phoenix, AZ | January 2014 - December 2014
• Researched, prototyped, and designed UI / UX for mobile and desktop software
• Produced mockups, step throughs, animated workflows, and basic HTML / CSS prototypes
• Created, optimized, and integrated vector graphics and 3D models for interactive data visualization
• Worked closely with programmers to integrate designs and maintain / optimize art assets
3D Artist / UI Designer | 2XL Games | Phoenix, AZ | January 2010 - January 2014
• Shipped 7 products for iOS / Android, 1 product for PS3 / Xbox 360, and 2 PC racing simulators for Hyundai Motor Company
• User Interface design, graphic design, icon design, and created marketing materials
• Led external 3D team to create 30+ licensed OEM vehicles and 70+ licensed rims for 2XL Racing
• Assisted Lead UI Designer in user interface creation / implementation for mobile products
• Constructed high / low resolution 3D models and unwrapped / laid out UVs
• Created highly-detailed color, specular, bump, and normal maps
• Built materials / shaders and exported / integrated assets into game engine
• Art direction / guidance to junior / contract artists, managed outsourcing, documented pipelines
FINISHED PRODUCTS
2XL Racing | October 2014
• iOS / Android
• Lead Vehicle ArtistCapital City | June 2014
• iOS / Android
• Lead Vehicle Artist
• Environment ArtistJeremy McGrath's Offroad | June 2012
• Xbox 360 & Playstation 3
• Vehicle ArtistTrigger Happy | June 2012
• Android
• 3D ArtistXLR8 | April 2012
• iOS / Android
• UI DesignerHyundai Veloster Racing (Times Square) | December 2011
• PC Racing Simulator
• Lead Vehicle ArtistHyundai Veloster HD | June 2011
• iOS
• Lead Vehicle Artist
• UI DesignerRicky Carmichael's Motocross Matchup | April 2011
• iOS / Android
• Vehicle ArtistHyundai Sim (PC) | March 2011
• PC Racing Simulator
• Lead Vehicle Artist2XL Trophylite Rally | May 2010
• iOS
• Environment / Prop Artist
Associate Vehicle / Character Artist I | Rainbow Studios | Phoenix, AZ | July 2007 - December 2009
• Shipped AAA racing title MX vs ATV Reflex for PS3 and Xbox 360
• Constructed high / low resolution 3D models, unwrapped / laid out UVs, and painted textures
• Created highly-detailed color, specular, bump, and normal maps
• Built materials / shaders and exported / integrated assets into game engine
• Selected for research, development, and prototyping for proof of concept game
FINISHED PRODUCT
MX vs ATV Reflex | December 2009
• Xbox 360 & Playstation 3
• Vehicle / Character Artist
3D / Graphic Artist | Merestone | Scottsdale, AZ | January 2006 - July 2007
• Constructed 2D / 3D assets and digital sets for previsualization, HD animation and motion graphics
• Designed logos, large / small format print, edited / composited video, and edited / synched audio
• Created user interfaces / menus and authored media for DVD
AWARDS
• Videographer Award of Excellence for SFX / Animation | 2006
• Videographer Award of Excellence for Video Editing | 2006
• Bronze Telly Award for Video / Internal Communication | 2006
• Bronze Telly Award for Video / Opening Video | 2006
EDUCATION
Bachelor of Arts Degree in Animation
Collins College | Tempe, AZ
Associate of Occupational Studies Degree in Automotive Technology
Universal Technical Institute | Phoenix, AZ
